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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript_functions.cpp
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Author
2018-09-16
Fixed argument names being swapped for atan2
DualMatrix
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-05
Fixed return type for get_stack() function call
WiggleWizard
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-25
GDScript: Enable built-in function introspection in non-tools
George Marques
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Add static type checks in the parser
George Marques
2018-07-04
Merge pull request #18966 from chanon/new-debug-print
Max Hilbrunner
2018-05-28
add new print_debug method which shows source and line number
chanon
2018-05-17
add new get_stack function to get GDScript stack trace as array
chanon
2018-05-07
Merge pull request #16106 from poke1024/gdscript-lerp
Juan Linietsky
2018-05-07
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
Juan Linietsky
2018-02-19
Merge pull request #16173 from vnen/gdscript-arguments
Rémi Verschelde
2018-01-30
Show default values in docs for GDScript built-in functions
George Marques
2018-01-30
Add argument count check for some GDScript functions
George Marques
2018-01-27
GDScript: generalize lerp
Bernhard Liebl
2018-01-16
Fixes for parameter names of builtin functions in visual scripts/core
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Add cartesian to polar conversion functions
pablotato
2017-11-16
Add print_error function, akin to print_line
George Marques
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
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