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path: root/modules/gdscript/gdscript_functions.cpp
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2018-10-31Add new "push_*()" functions to GDScriptMichael Alexsander Silva Dias
2018-09-16Fixed argument names being swapped for atan2DualMatrix
The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong.
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-05Fixed return type for get_stack() function callWiggleWizard
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-25GDScript: Enable built-in function introspection in non-toolsGeorge Marques
Only for debug builds. Fix problems in non-tools targets.
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-20Add static type checks in the parserGeorge Marques
- Resolve types for all identifiers. - Error when identifier is not found. - Match return type and error when not returning a value when it should. - Check unreachable code (code after sure return). - Match argument count and types for function calls. - Determine if return type of function call matches the assignment. - Do static type check with match statement when possible. - Use type hints to determine export type. - Check compatibility between type hint and explicit export type.
2018-07-04Merge pull request #18966 from chanon/new-debug-printMax Hilbrunner
Add new debug print method that shows line number where the print came from
2018-05-28add new print_debug method which shows source and line numberchanon
2018-05-17add new get_stack function to get GDScript stack trace as arraychanon
2018-05-07Merge pull request #16106 from poke1024/gdscript-lerpJuan Linietsky
GDScript: generalize lerp
2018-05-07Add is_instance_valid() method to GDScript, ending more than a decade of pain.Juan Linietsky
2018-02-19Merge pull request #16173 from vnen/gdscript-argumentsRémi Verschelde
Add argument count check for some GDScript functions
2018-01-30Show default values in docs for GDScript built-in functionsGeorge Marques
2018-01-30Add argument count check for some GDScript functionsGeorge Marques
- Print functions have no check. - Also remove extra apostrophe from the error report.
2018-01-27GDScript: generalize lerpBernhard Liebl
2018-01-16Fixes for parameter names of builtin functions in visual scripts/coreChaosus
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-16Add print_error function, akin to print_lineGeorge Marques
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde