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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript_function.h
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Author
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-05-17
Merge pull request #48793 from vnen/gdscript-fix-temp-type-adjust
Rémi Verschelde
2021-05-17
GDScript: Fix crash caused by uninitialized temp stack slots
George Marques
2021-05-16
GDScript: Add support for builtin static method calls
George Marques
2021-04-28
GDScript: Implement lambdas compilation and runtime
George Marques
2021-04-16
GDScript: Adjust type of temporaries when needed
George Marques
2021-04-08
Reduce number of addressing modes in GDScript VM
George Marques
2021-04-05
GDScript: Properly validate return type
George Marques
2021-03-29
Add typed arrays to GDScript
George Marques
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
Rémi Verschelde
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-26
GDScript: Refactor builtin functions
George Marques
2020-11-21
GDScript: Add faster instruction for validated constructor
George Marques
2020-11-21
GDScript: Add typed iterate instructions
George Marques
2020-11-21
GDScript: Add faster call instructions for builtin methods
George Marques
2020-11-21
GDScript: Add faster call instructions for native methods
George Marques
2020-11-21
GDScript: Add speficic set/get instructions
George Marques
2020-11-21
GDScript: Add faster operator for known types
George Marques
2020-11-21
GDScript: Gather instructions arguments beforehand
George Marques
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Prevent cyclic reference between script and its members
Pedro J. Estébanez
2020-09-01
Add GDScript disassembler
George Marques
2020-09-01
Add GDScript code generation interface
George Marques
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-05
Fix object leaks caused by unfulfilled yields
Pedro J. Estébanez
2020-04-29
Fix leaked objects when game ends with yields in progress
Pedro J. Estébanez
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
GDScript: Remove self static reference and create one on calls
George Marques
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-01-16
Validate instances of objects before trying to check their type in GDScript
Bojidar Marinov
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-04
Revert "Forbid implicit type conversion in GDScript"
Rémi Verschelde
2019-03-03
GDScript: Forbid implicit type conversion
George Marques
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-15
GDScript: check for underscore prefix when type-checking
George Marques
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-25
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-11-24
Revert "Fix crash on signal/resume to dangling target"
Pedro J. Estébanez
2018-10-17
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
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