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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_function.h
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Author
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-01-16
Validate instances of objects before trying to check their type in GDScript
Bojidar Marinov
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-04
Revert "Forbid implicit type conversion in GDScript"
Rémi Verschelde
2019-03-03
GDScript: Forbid implicit type conversion
George Marques
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-15
GDScript: check for underscore prefix when type-checking
George Marques
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-25
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-11-24
Revert "Fix crash on signal/resume to dangling target"
Pedro J. Estébanez
2018-10-17
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
GDScript: Allow `is` operator to test built-in types
George Marques
2018-07-20
Add typed instructions to GDScript
George Marques
2018-07-20
Add static type checks in the parser
George Marques
2018-06-28
Fix memory leak in GDScript during infinnity loops with yields
Yasha Borevich
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-01
Enable autoload in editor
George Marques
2018-03-14
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now,...
Lars Kokemohr
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde