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Godot with FMOD integration
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gdscript_function.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-18
Fix cyclic references in GDScript 2.0
Adam Scott
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-05-27
GDScript: Fix stack overflow when using multiple `await`
George Marques
2022-05-16
Merge pull request #61003 from vnen/gdscript-await-stack-fix
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-13
GDScript: Fix stack manipulation for `await`
George Marques
2022-02-16
Fix local variables not showing when breaking on final line
SaracenOne
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-04-28
GDScript: Implement lambdas compilation and runtime
George Marques
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-21
GDScript: Gather instructions arguments beforehand
George Marques
2020-11-21
GDScript: Split Function code into multiple files
George Marques
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-10-17
Fixes the misleading error message for call_recursive method for TreeItems
Umang Kalra
2020-09-04
null pointer dereference at GDScriptFunction::call fix
Thakee Nathees
2020-09-01
Add GDScript disassembler
George Marques
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-05-29
Actually set GDScript static reference
George Marques
2020-05-27
Merge pull request #39074 from vnen/gdscript-assert-message
Rémi Verschelde
2020-05-26
GDScript: Fix assert message when no custom message is set
George Marques
2020-05-19
Fix too eager GDScriptFunctionState stack cleanup
Pedro J. Estébanez
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-05
Fix object leaks caused by unfulfilled yields
Pedro J. Estébanez
2020-04-29
Fix leaked objects when game ends with yields in progress
Pedro J. Estébanez
2020-04-22
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Revert "Allow parameters passed to GDScript functions to be nulled"
Thomas ten Cate
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
GDScript: Remove self static reference and create one on calls
George Marques
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-17
Fix constant access in base class through subclass instance
ChibiDenDen
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