Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-01 | Fix a crash when trying to run Godot debugger on a release build. | Brian Richardson | |
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error. | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-03-14 | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | |
now, allowing to yield for completion of a function with more than one yield inside. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15089 from poke1024/funcref-warn | Rémi Verschelde | |
Warn about funcref creation | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-26 | Warn about funcref creation | Bernhard Liebl | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-07 | Fixed is_playing funtion (was reporting wrong), closes #13928 | Juan Linietsky | |
Made error reporting to opcode_set in gdscript a bit clearer | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |