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Godot with FMOD integration
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gdscript_function.cpp
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Author
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-17
Fix constant access in base class through subclass instance
ChibiDenDen
2020-01-09
GDScript: Validate object instance on `is` operation
George Marques
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
GDScript: Fix type conversion in assignment with operation
George Marques
2019-11-11
Remove ERR_EXPLAIN macros and the scaffolding they needed.
Marcel Admiraal
2019-11-01
GDScript: validate instance before accessing it on error
George Marques
2019-10-05
Fixed some obvious typos in error messages
noname1477
2019-09-11
GDScript: add an optional message parameter to assert()
Mitch Curtis
2019-08-28
Fix yield check in GDScriptFunction
Bojidar Marinov
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-07-17
Fix stack underflows when yielding twice
Bojidar Marinov
2019-07-01
Merge pull request #28884 from vnen/yield-resume-stack
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-18
GDScript: Improve error on Object to Object invalid argument calls
Rémi Verschelde
2019-05-14
Show function name in debugger stack trace
George Marques
2019-05-14
Keep GDScript functions in stack while yielding
George Marques
2019-03-04
Revert "Forbid implicit type conversion in GDScript"
Rémi Verschelde
2019-03-03
GDScript: Forbid implicit type conversion
George Marques
2019-03-03
Allow parameters passed to GDScript functions to be nulled
Bojidar Marinov
2019-01-31
Fix wrong error messages for invalid arguments when calling functions through...
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-26
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Rémi Verschelde
2018-11-25
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-11-24
Revert "Fix crash on signal/resume to dangling target"
Pedro J. Estébanez
2018-11-17
Allow primitives to be compared to Object types with `is`
George Marques
2018-10-17
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-10-06
Fix compiler warnings in GDScript module
George Marques
2018-10-06
Revert cause of #22794
Mariusz Chwalba
2018-10-03
Fix warnings on release builds (not DEBUG_ENABLED)
Rémi Verschelde
2018-09-27
Fix invalid comparison warnings: [-Wbool-compare] and [-Wenum-compare]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
GDScript: Allow `is` operator to test built-in types
George Marques
2018-07-25
GDScript: Fix type detection on Object typed assign
George Marques
2018-07-25
GDScript: Allow strict conversion when assigning typed variables
George Marques
2018-07-25
GDScript: Fix returned value of get_default_argument_count()
George Marques
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Add typed instructions to GDScript
George Marques
2018-07-20
Add static type checks in the parser
George Marques
2018-06-28
Fix memory leak in GDScript during infinnity loops with yields
Yasha Borevich
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-14
Merge pull request #18545 from vnen/editor-autoload
Juan Linietsky
2018-05-01
Fix a crash when trying to run Godot debugger on a release build.
Brian Richardson
2018-05-01
Enable autoload in editor
George Marques
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-03-14
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now,...
Lars Kokemohr
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
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