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godot-fmod
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Godot with FMOD integration
RayHammer
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gdscript_function.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-21
GDScript: Gather instructions arguments beforehand
George Marques
2020-11-21
GDScript: Split Function code into multiple files
George Marques
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-10-17
Fixes the misleading error message for call_recursive method for TreeItems
Umang Kalra
2020-09-04
null pointer dereference at GDScriptFunction::call fix
Thakee Nathees
2020-09-01
Add GDScript disassembler
George Marques
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-05-29
Actually set GDScript static reference
George Marques
2020-05-27
Merge pull request #39074 from vnen/gdscript-assert-message
Rémi Verschelde
2020-05-26
GDScript: Fix assert message when no custom message is set
George Marques
2020-05-19
Fix too eager GDScriptFunctionState stack cleanup
Pedro J. Estébanez
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-05
Fix object leaks caused by unfulfilled yields
Pedro J. Estébanez
2020-04-29
Fix leaked objects when game ends with yields in progress
Pedro J. Estébanez
2020-04-22
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Revert "Allow parameters passed to GDScript functions to be nulled"
Thomas ten Cate
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
GDScript: Remove self static reference and create one on calls
George Marques
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-17
Fix constant access in base class through subclass instance
ChibiDenDen
2020-01-09
GDScript: Validate object instance on `is` operation
George Marques
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
GDScript: Fix type conversion in assignment with operation
George Marques
2019-11-11
Remove ERR_EXPLAIN macros and the scaffolding they needed.
Marcel Admiraal
2019-11-01
GDScript: validate instance before accessing it on error
George Marques
2019-10-05
Fixed some obvious typos in error messages
noname1477
2019-09-11
GDScript: add an optional message parameter to assert()
Mitch Curtis
2019-08-28
Fix yield check in GDScriptFunction
Bojidar Marinov
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-07-17
Fix stack underflows when yielding twice
Bojidar Marinov
2019-07-01
Merge pull request #28884 from vnen/yield-resume-stack
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-18
GDScript: Improve error on Object to Object invalid argument calls
Rémi Verschelde
2019-05-14
Show function name in debugger stack trace
George Marques
2019-05-14
Keep GDScript functions in stack while yielding
George Marques
2019-03-04
Revert "Forbid implicit type conversion in GDScript"
Rémi Verschelde
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