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godot-fmod
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Godot with FMOD integration
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gdscript_function.cpp
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2018-07-25
GDScript: Fix returned value of get_default_argument_count()
George Marques
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Add typed instructions to GDScript
George Marques
2018-07-20
Add static type checks in the parser
George Marques
2018-06-28
Fix memory leak in GDScript during infinnity loops with yields
Yasha Borevich
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-14
Merge pull request #18545 from vnen/editor-autoload
Juan Linietsky
2018-05-01
Fix a crash when trying to run Godot debugger on a release build.
Brian Richardson
2018-05-01
Enable autoload in editor
George Marques
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-03-14
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now,...
Lars Kokemohr
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15089 from poke1024/funcref-warn
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Warn about funcref creation
Bernhard Liebl
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-07
Fixed is_playing funtion (was reporting wrong), closes #13928
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
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