Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-17 | Merge pull request #18405 from flashyincceo/gdscript-constants-help | Rémi Verschelde | |
Fix Ctrl+click on @GDScript constants | |||
2018-05-04 | Merge pull request #18406 from YeldhamDev/script_templates_period | Max Hilbrunner | |
Changed periods in the script templates | |||
2018-05-02 | Changed periods in the script templates. | Michael Alexsander Silva Dias | |
2018-05-02 | Merge pull request #18452 from flashyincceo/enum-no-class | Rémi Verschelde | |
Fix enums without class name not opening docs page | |||
2018-05-02 | Merge pull request #18531 from KidRigger/issue5972 | Rémi Verschelde | |
Adds keywords to autocomplete predictions. | |||
2018-05-01 | Fix enums without class name not opening docs page | Peter Folkins | |
2018-05-01 | Adds keywords to autocomplete predictions. | Anish | |
Adds keywords to the autocomplete prediction in GDScript so they are not replaced by irrelevant predictions. Fixes: #5972 | |||
2018-04-24 | Fix Ctrl+click on @GDScript constants | Peter Folkins | |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | |
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). | |||
2018-04-08 | Merge pull request #16556 from aragar/master | Juan Linietsky | |
For-in loop variable added to autocompletion | |||
2018-04-03 | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | |
2018-03-15 | Fix script template on `_ready` behavior | Poommetee Ketson | |
2018-02-24 | Removed whitespaces around arguments of functions. | anakimluke | |
Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. (cherry picked from commit 370f84f41cf3ce493c2de687455880d9e1e04be6) | |||
2018-02-11 | For-in loop variable added to autocompletion | Rado'sPC\aRaGaR | |
Fix for #16494 | |||
2018-01-30 | Show default values in docs for GDScript built-in functions | George Marques | |
2018-01-18 | Merge pull request #15849 from poke1024/preload-completion | Rémi Verschelde | |
GDScript: fix autocompletion for preload() (issue 15766) | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | GDScript: fix autocompletion for preload() (issue 15766) | Bernhard Liebl | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-17 | Abstract some method for script system | geequlim | |
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |