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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript_editor.cpp
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2018-05-01
Fix enums without class name not opening docs page
Peter Folkins
2018-05-01
Adds keywords to autocomplete predictions.
Anish
2018-04-24
Fix Ctrl+click on @GDScript constants
Peter Folkins
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-08
Merge pull request #16556 from aragar/master
Juan Linietsky
2018-04-03
Ctrl+Clicking a enum now scrolls down to it in the docs.
Felix Yang
2018-03-15
Fix script template on `_ready` behavior
Poommetee Ketson
2018-02-24
Removed whitespaces around arguments of functions.
anakimluke
2018-02-11
For-in loop variable added to autocompletion
Rado'sPC\aRaGaR
2018-01-30
Show default values in docs for GDScript built-in functions
George Marques
2018-01-18
Merge pull request #15849 from poke1024/preload-completion
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
GDScript: fix autocompletion for preload() (issue 15766)
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-17
Move the remote scene tree to the scene tree dock.
Geequlim
2017-11-17
Abstract some method for script system
geequlim
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
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