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path: root/modules/gdscript/gdscript_editor.cpp
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2022-05-25Merge pull request #61389 from snailrhymer/lookup-fixRémi Verschelde
2022-05-25Make Lookup Symbol recognize assert and preload in the script editorSnailRhymer
2022-05-25Fix lookup_code to properly handle symbols at start of assignmentsSnailRhymer
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-12Fix signal completion in GDScript editorYuri Rubinsky
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-04-28Fix cppcheck const parametersMarkus Sauermann
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h
2022-04-07Add built-in Variant types to autocompletion listDavid Maziarka
Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-06GDScript: Add support for static method calls in native typesGeorge Marques
2022-04-03Merge pull request #59633 from EricEzaM/better-code-complete-updateRémi Verschelde
Improve sorting of Code Completion options.
2022-04-01Improve sorting of Code Completion options.Eric M
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-30Fix autocompletion of static methods in built-in types in GDScriptYuri Roubinsky
2022-03-28Refactor GDScript/C# script templates logic to be editor-onlyRémi Verschelde
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-28Revert "Sort autocomplete/code completion options in a better way"Juan Linietsky
2022-03-28Merge pull request #59612 from YeldhamDev/style_and_graceRémi Verschelde
2022-03-28Make script templates follow the GDScript style guideMichael Alexsander
2022-03-27Add GDExtension support to Scriptreduz
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-24Improve sorting of Code Completion options.Eric M
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-06Remove duplicate editor settings definitionskobewi
2022-02-22Fixes cyclic detection from variables assigning themselves to themselves in ↵SaracenOne
autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
Less stringly typed logic, and less String allocations and comparisons.
2022-02-04Merge pull request #57591 from vnen/gdscript-enum-fixesRémi Verschelde
2022-02-04String: Add contains().Anilforextra
2022-02-03GDScript: Consolidate behavior for assigning enum typesGeorge Marques
This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future.
2022-01-13Merge pull request #56268 from KoBeWi/🚗complete_settersRémi Verschelde
2022-01-10Merge pull request #56326 from NNesh/fix/unknown_default_value_callableRémi Verschelde
Extended the _make_arguments_hint function to get default values for function arguments in hint
2022-01-10Fixed <unknown> text for callable default value for a function arguments hintNNesh
Format switch Added a case for constant subscripts Fixed default value hinting for the enum type Removed is_null checking for value Added a case for dictionary
2022-01-06Merge pull request #55213 from Scony/fix-gdscript-crashRémi Verschelde
2022-01-05Merge pull request #56483 from vnen/gdscript-warning-annotationRémi Verschelde
Add annotation to ignore warnings
2022-01-04GDScript: Add annotation to ignore warningsGeorge Marques
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Improve editor template workflowfabriceci
Co-Authored-By: jmb462 <jmb462@gmail.com>
2021-12-27Remove autocomplete_setters_and_getters settingkobewi
2021-12-10Fix "Lookup Symbol" on global class memberscdemirer
"Lookup Symbol" on global class members now does switch to the relevant script.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-11-21Fix godot crash on null expression, fixes #53862Pawel Lampe
2021-10-11Fix autocompletion of built-in functions in GDScriptYuri Roubinsky
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Merge pull request #52800 from akien-mga/gdscript-remove-exp_rangeRémi Verschelde
2021-09-21Prevent local constant default value from incorrect override by a globalYuri Roubinsky
2021-09-17GDScript: Remove reference to remove `@export_exp_range`Rémi Verschelde
It was removed in 75688772b3efadb8a36b1bb7ccde9c08819bc58e to be replaced by `@export_range` with an `"exp"` hint string.
2021-09-13Merge pull request #52362 from vnen/gdscript-lambda-completion-crashRémi Verschelde
GDScript: Do not complete lambda arguments from parent class
2021-09-02GDScript: Do not complete lambda arguments from parent classGeorge Marques
Since lambdas are not overriding methods from the parent class, they should not try to check inheritance for signature matching.
2021-08-30Show help for built-in functions (@GlobalScope)William Deurwaarder
2021-08-26Use OrderedHashMap for autoloads to preserve orderLyuma
2021-08-17Remove underscore hacksMax Hilbrunner
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>