Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-26 | Use OrderedHashMap for autoloads to preserve order | Lyuma | |
2021-08-17 | Remove underscore hacks | Max Hilbrunner | |
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | |||
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde | |
2021-08-05 | Merge pull request #48615 from Razoric480/lsp-rename | Rémi Verschelde | |
Implement LSP didSave notification and rename request | |||
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-21 | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio | |
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly. | |||
2021-07-17 | Implement didSave notification and rename request | Francois Belair | |
2021-06-30 | Remove singleton variable shadowing. | K. S. Ernest (iFire) Lee | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M | |
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors. | |||
2021-06-15 | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-19 | Show colored rects for autocompletion of Color constants in functions | Yuri Roubinsky | |
2021-05-06 | Merge pull request #47776 from Razoric480/foreport | Rémi Verschelde | |
Implement LSP didDeleteFiles & make parser aware of sub-nodes | |||
2021-05-04 | Merge pull request #47798 from ray90514/bug#47620 | Rémi Verschelde | |
Fix constants at function scope are not defined as constants for completion | |||
2021-04-29 | Replace remaining uses of `NULL` with `nullptr` | Rémi Verschelde | |
Follow-up to #38736 (these uses were likely added after this PR was merged). | |||
2021-04-11 | Fix Constants at function scope are not defined as constants for autocompletion | ray90514 | |
2021-04-10 | Implement LSP didDeleteFiles & make parser aware of sub-nodes | Francois Belair | |
2021-04-05 | Fix infinite loop when guessing argument type from parent class | Julien Nguyen | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde | |
2021-03-30 | Move GDSript annotation application after type-checking | George Marques | |
This ensures that annotations that rely on the datatype (such as @export) can validated it timely, allowing compound expressions instead of only literal values. | |||
2021-03-01 | [script editor] Fix two special cases not being checked in code completion | Andy Maloney | |
When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return". This means that the two special cases (autoloads and input actions) are never checked. Removing the return lets these work properly in the editor. (Also reorder conditionals to short-circuit and avoid expensive methods.) | |||
2021-01-11 | Merge pull request #43980 from gvekan/fix-missing-function-hints | Rémi Verschelde | |
Fix missing function hints | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-15 | Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor | Rémi Verschelde | |
GDScript: Refactor builtin functions | |||
2020-12-03 | Add bracket or space to some keyword completions | Gustav | |
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | |
2020-11-30 | Fix missing function hints | Gustav | |
2020-11-26 | GDScript: Refactor builtin functions | George Marques | |
They are now called "utility functions" to avoid confusion with methods of builtin types, and be consistent with the naming in Variant. Core utility functions are now available in GDScript. The ones missing in core are added specifically to GDScript as helpers for convenience. Some functions were remove when there are better ways to do, reducing redundancy and cleaning up the global scope. | |||
2020-11-10 | Fix completion for built-in load function | Gustav | |
2020-11-09 | Refactored variant constructor logic | reduz | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-23 | Shows ColorRect in Color constants autocompletion | Yuri Roubinsky | |
2020-08-26 | GDScript: Add recursion depth limit for completion | George Marques | |
To avoid crashes when there's a dependency loop. | |||
2020-08-26 | GDScript: Fix crash when completing code with signals | George Marques | |
2020-08-13 | Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working | George Marques | |
Fix: ctrl + click not working on script member | |||
2020-08-13 | Fix: ctrl + click not working | Thakee Nathees | |
2020-08-05 | Fixing null callee crash. | Stephen Nichols | |
2020-07-22 | Wrap up GDScript 2.0 base implementation | George Marques | |
2020-07-20 | Reintroduce code completion | George Marques | |
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Add new GDScript type checker | George Marques | |
2020-07-20 | New GDScript tokenizer and parser | George Marques | |
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this. | |||
2020-06-16 | Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses | Rémi Verschelde | |
Fix: Ctrl + Click not working for subclasses | |||
2020-06-05 | Fix: Ctrl + Click not working for subclasses | Thakee Nathees | |
2020-05-24 | regression: dictionary key no autocomplete fix | Thakee Nathees | |
Fix: #38998 |