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godot-fmod
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Godot with FMOD integration
RayHammer
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gdscript_disassembler.cpp
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Author
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-16
GDScript: Add support for builtin static method calls
George Marques
2021-04-28
GDScript: Implement lambdas compilation and runtime
George Marques
2021-04-16
GDScript: Adjust type of temporaries when needed
George Marques
2021-04-08
Reduce number of addressing modes in GDScript VM
George Marques
2021-04-05
Merge pull request #47569 from vnen/gdscript-typed-return
Rémi Verschelde
2021-04-05
GDScript: Properly validate return type
George Marques
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-29
Add typed arrays to GDScript
George Marques
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE
Jordan Schidlowsky
2020-12-15
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
Rémi Verschelde
2020-11-26
GDScript: Refactor builtin functions
George Marques
2020-11-25
fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber
Jordan Schidlowsky
2020-11-21
GDScript: Add faster instruction for validated constructor
George Marques
2020-11-21
GDScript: Add typed iterate instructions
George Marques
2020-11-21
GDScript: Add faster call instructions for builtin methods
George Marques
2020-11-21
GDScript: Add faster call instructions for native methods
George Marques
2020-11-21
GDScript: Add speficic set/get instructions
George Marques
2020-11-21
GDScript: Add faster operator for known types
George Marques
2020-11-21
GDScript: Gather instructions arguments beforehand
George Marques
2020-11-21
GDScript: Split Function code into multiple files
George Marques