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path: root/modules/gdscript/gdscript_compiler.h
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2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-01-09GDScript: Don't re-evaluate index on assigment with operationGeorge Marques
Pass the calculated index from the stack and use the same to get and set the value. This avoids a function with side effects being evaluated twice when using indexing in an assignment with operation statement (e.g. a[function()] += 1).
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-03-16Fix GDScriptCompiler bugging out with identically-named inner classBojidar Marinov
Fixes #27111
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-24Revert "Fix crash on signal/resume to dangling target"Pedro J. Estébanez
This reverts commit 54bdc1e1f6a7fb85a5b193c9b8ecf0dcf06949e6.
2018-10-17Fix crash on signal/resume to dangling targetPedro J. Estébanez
Fixes #22443.
2018-07-20Use type information to enable GDScript introspectionGeorge Marques
This makes the Script API provide accurate information when requesting property or method info.
2018-07-20Move inheritance resolution to the parserGeorge Marques
2018-05-01Enable autoload in editorGeorge Marques
- Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde