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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_compiler.h
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Author
2020-09-01
Change GDScript compiler to use codegen abstraction
George Marques
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-20
Add support for properties
George Marques
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-09
GDScript: Don't re-evaluate index on assigment with operation
George Marques
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-16
Fix GDScriptCompiler bugging out with identically-named inner class
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-24
Revert "Fix crash on signal/resume to dangling target"
Pedro J. Estébanez
2018-10-17
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-07-20
Use type information to enable GDScript introspection
George Marques
2018-07-20
Move inheritance resolution to the parser
George Marques
2018-05-01
Enable autoload in editor
George Marques
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde