Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-16 | Fix GDScriptCompiler bugging out with identically-named inner class | Bojidar Marinov | |
Fixes #27111 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-24 | Revert "Fix crash on signal/resume to dangling target" | Pedro J. Estébanez | |
This reverts commit 54bdc1e1f6a7fb85a5b193c9b8ecf0dcf06949e6. | |||
2018-10-17 | Fix crash on signal/resume to dangling target | Pedro J. Estébanez | |
Fixes #22443. | |||
2018-07-20 | Use type information to enable GDScript introspection | George Marques | |
This makes the Script API provide accurate information when requesting property or method info. | |||
2018-07-20 | Move inheritance resolution to the parser | George Marques | |
2018-05-01 | Enable autoload in editor | George Marques | |
- Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |