Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-15 | Global class names (and GDScript support for it) | Juan Linietsky | |
2018-06-18 | Fix onready vars / vars accessing class members if _ready / _init not present | Marcin Zawiejski | |
2018-05-23 | Fix positive operator in GDScript compiler | George Marques | |
2018-05-01 | Enable autoload in editor | George Marques | |
- Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-01-20 | Allow shadowing class members with local variables in GDScript, closes #15896 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-20 | Allow to extends constant variable | sanikoyes | |
2017-11-16 | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | |