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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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gdscript
/
gdscript_compiler.cpp
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Commit message (
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Author
2018-07-25
GDScript: Fix main script detection
George Marques
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Use type information to enable GDScript introspection
George Marques
2018-07-20
Add typed instructions to GDScript
George Marques
2018-07-20
Add static type checks in the parser
George Marques
2018-07-20
Move inheritance resolution to the parser
George Marques
2018-07-20
Add typing syntax
George Marques
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-06-18
Fix onready vars / vars accessing class members if _ready / _init not present
Marcin Zawiejski
2018-05-23
Fix positive operator in GDScript compiler
George Marques
2018-05-01
Enable autoload in editor
George Marques
2018-02-21
Fix typos with codespell
luz.paz
2018-01-20
Allow shadowing class members with local variables in GDScript, closes #15896
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-20
Allow to extends constant variable
sanikoyes
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde