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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript_cache.h
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Author
2022-12-14
GDScript: Allow out of order member resolution
rune-scape
2022-12-10
Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
Adam Scott
2022-12-06
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Adam Scott
2022-11-25
Fix singleton scene cyclic loading
Adam Scott
2022-11-21
[godot#61386] Fix autoload scenes implicit types
Adam Scott
2022-11-18
Fix cyclic references in GDScript 2.0
Adam Scott
2022-11-13
GDScript compiler subclass bugfixes
Rune
2022-09-24
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
Rindbee
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-11
Avoid crash after a parsing error in GDScript
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-23
GDScript: Use pointer instead of references in cache
George Marques
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-20
Add GDScript cache singleton
George Marques