Age | Commit message (Expand) | Author |
---|---|---|
2022-11-25 | Fix singleton scene cyclic loading | Adam Scott |
2022-11-21 | [godot#61386] Fix autoload scenes implicit types | Adam Scott |
2022-11-18 | Fix cyclic references in GDScript 2.0 | Adam Scott |
2022-11-13 | GDScript compiler subclass bugfixes | Rune |
2022-09-24 | Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE | Rindbee |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-09-11 | Avoid crash after a parsing error in GDScript | Pedro J. Estébanez |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-08-23 | GDScript: Use pointer instead of references in cache | George Marques |
2020-07-22 | Wrap up GDScript 2.0 base implementation | George Marques |
2020-07-20 | Add GDScript cache singleton | George Marques |