Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-09-11 | Avoid crash after a parsing error in GDScript | Pedro J. Estébanez | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-08-23 | GDScript: Use pointer instead of references in cache | George Marques | |
They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements. | |||
2020-07-22 | Wrap up GDScript 2.0 base implementation | George Marques | |
2020-07-20 | Add GDScript cache singleton | George Marques | |