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path: root/modules/gdscript/gdscript_cache.h
AgeCommit message (Collapse)Author
2022-11-21[godot#61386] Fix autoload scenes implicit typesAdam Scott
2022-11-18Fix cyclic references in GDScript 2.0Adam Scott
2022-11-13GDScript compiler subclass bugfixesRune
2022-09-24Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORERindbee
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-09-11Avoid crash after a parsing error in GDScriptPedro J. Estébanez
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-08-23GDScript: Use pointer instead of references in cacheGeorge Marques
They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements.
2020-07-22Wrap up GDScript 2.0 base implementationGeorge Marques
2020-07-20Add GDScript cache singletonGeorge Marques