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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript_cache.cpp
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Author
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-01-22
GDScript cache crashfix.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Revert "Fix auto reload scripts on external change"
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
Merge pull request #49473 from cptchuckles/fix-auto-reload-scripts
Rémi Verschelde
2021-10-06
GDScript: Set status on parsing steps beforehand
George Marques
2021-09-11
Avoid crash after a parsing error in GDScript
Pedro J. Estébanez
2021-09-02
Fix auto reload scripts on external change
Jonathan Gollnick
2021-08-16
Fix crash when failing to load script from cache
PouleyKetchoupp
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-09
GDScript: Fix MutexLock usage, fixes Clang 6 compat
Rémi Verschelde
2020-08-23
GDScript: Use pointer instead of references in cache
George Marques
2020-08-17
GDScript: Fix crash when superclass file is non-existent
George Marques
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-20
Add GDScript cache singleton
George Marques