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2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-09-09GDScript: Fix MutexLock usage, fixes Clang 6 compatRémi Verschelde
Fixes #41852.
2020-08-23GDScript: Use pointer instead of references in cacheGeorge Marques
They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements.
2020-08-17GDScript: Fix crash when superclass file is non-existentGeorge Marques
Incidentally, allow EOF to be an end of statement.
2020-07-22Wrap up GDScript 2.0 base implementationGeorge Marques
2020-07-20Add GDScript cache singletonGeorge Marques