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path: root/modules/gdscript/gdscript_analyzer.h
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2020-11-26GDScript: Give an error if dependency can't be parsedGeorge Marques
Otherwise this may lead to a crash when the dependency is not present.
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-09-11Array/Dictinoary no more reduced to array/dictionary variantThakee Nathees
Fix: #41377 Fix: #20436 Fix: #41953
2020-09-06GDScript: parameter infer type bug fixThakee Nathees
Fix: #41772
2020-09-01GDScript: Don't try to parse constant scripts that aren't validGeorge Marques
Since it's likely that they won't parse correctly.
2020-08-18GDScript: Allow enum values to be set to constant expressionsGeorge Marques
Also allow them to access previous values wihout referencing the enum.
2020-08-01[GDScript] Add static HashMap cleanup.bruvzg
2020-07-22Wrap up GDScript 2.0 base implementationGeorge Marques
2020-07-20Added support for enums to be used as types in GDScriptGeorge Marques
2020-07-20Add warning checks in GDScript analyzerGeorge Marques
Reenable checking those when validating code.
2020-07-20Add new GDScript type checkerGeorge Marques
2020-07-20New GDScript tokenizer and parserGeorge Marques
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this.