index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
gdscript.h
Age
Commit message (
Expand
)
Author
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-20
Use type information to enable GDScript introspection
George Marques
2018-07-20
Add static type checks in the parser
George Marques
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-01
Enable autoload in editor
George Marques
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Abstract some method for script system
geequlim
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde