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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript.h
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Author
2023-01-21
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Rémi Verschelde
2023-01-21
Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-20
Remove references to compiled GDScript in export
George Marques
2023-01-07
Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
Adam Scott
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-20
Unify GDScriptAnalyzer in-editor and runtime autoload checks
ocean (they/them)
2022-12-15
GDScript: Fix built-in script and other `find_class` bugs
rune-scape
2022-12-01
GDScript: Fix subclass script path issues
rune-scape
2022-11-18
Fix cyclic references in GDScript 2.0
Adam Scott
2022-11-13
GDScript compiler subclass bugfixes
Rune
2022-10-25
Fix built-in script path of GDScript
Wei Guo
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-04
Add support for documenting built-in annotations
Yuri Sizov
2022-06-24
GDScript: Use implicit method for @onready variables
George Marques
2022-06-15
Improve stack overflow error message in GDScript and VisualScript
Hugo Locurcio
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-24
GDScript: Allow using self in lambdas
George Marques
2022-04-06
GDScript: Add support for static method calls in native types
George Marques
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-27
Add GDExtension support to Script
reduz
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2021-11-11
Show built-in script names in the debugger
kobewi
2021-09-10
Merge pull request #51456 from SaracenOne/super_init_fix
George Marques
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-10
Automatically call the _init function on base class if one does not exist.
SaracenOne
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-28
GDScript: Implement lambdas compilation and runtime
George Marques
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
Rémi Verschelde
2020-12-08
Constify ScriptLanguage.can_inherit_from_file
Emmanuel Leblond
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-26
GDScript: Refactor builtin functions
George Marques
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-23
GDScript: Properly resolve external inner classes from preload
George Marques
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