Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-31 | GDScript: Fix issues with typed arrays | Dmitrii Maganov | |
2023-01-28 | GDScript: Avoid calling non-static methods on native classes | George Marques | |
2023-01-25 | GDScript: Allow constant expressions in annotations | Danil Alexeev | |
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-20 | Remove references to compiled GDScript in export | George Marques | |
This feature was removed from GDScript so it should not be present on the interface nor in the saved export presets. | |||
2023-01-12 | Add default virtual `gdscript://` path to `GDScript` instances | Adam Scott | |
2023-01-07 | Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors | Adam Scott | |
2023-01-06 | Merge pull request #68429 from KoBeWi/PropertySettings | Rémi Verschelde | |
Add PropertyInfo overload for GLOBAL_DEF | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-03 | Merge pull request #70503 from rune-scape/inner-class-docs | Rémi Verschelde | |
Inner classes get their docs back | |||
2022-12-23 | Inner classes get their docs back | rune-scape | |
2022-12-20 | Unify GDScriptAnalyzer in-editor and runtime autoload checks | ocean (they/them) | |
2022-12-17 | Merge pull request #70000 from rune-scape/find-more-classes | Rémi Verschelde | |
GDScript: Fix built-in script `find_class` bugs | |||
2022-12-15 | GDScript: Fix built-in script and other `find_class` bugs | rune-scape | |
2022-12-15 | Fix `GDScript::_get_gdscript_from_variant()` crash | Adam Scott | |
The crash would happen, theoretically, when getting the type of a invalid variant. | |||
2022-12-11 | Add GDScript member initializer implicit type conversion | ocean (they/them) | |
2022-12-11 | Add PropertyInfo overload for GLOBAL_DEF | kobewi | |
2022-12-10 | Remove debug macro for GDScriptLanguage script_list | Adam Scott | |
2022-12-10 | Merge pull request #69467 from rune-scape/rune-subclass-script-path | Rémi Verschelde | |
GDScript: Fix subclass script path issues | |||
2022-12-06 | Move GDScript uninitialization to `GDScriptLanguage::finalize()` | Adam Scott | |
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-12-01 | GDScript: Fix subclass script path issues | rune-scape | |
2022-11-18 | Fix cyclic references in GDScript 2.0 | Adam Scott | |
2022-11-13 | GDScript compiler subclass bugfixes | Rune | |
2022-10-25 | Fix built-in script path of GDScript | Wei Guo | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-04 | GDScript/C#: Tweak error message for invalid script type for object | Rémi Verschelde | |
See #66870. | |||
2022-09-24 | Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE | Rindbee | |
2022-09-12 | Fix last_modified_time on scripts | Yuri Rubinsky | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov | |
2022-08-10 | Fix script documentation method argument default values | Xwdit | |
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-08-03 | Removed faulty function update after get_property_list. | Hristo Stamenov | |
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts. | |||
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | fix(gdscript): Fix out of bounds crash after reloading member variables | Antonio Dell'Annunziata | |
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved. On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1. | |||
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-07-24 | Fix missing method qualifiers in script doc | Xwdit | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-07-22 | Don't print redundant errors when parsing GDScript | Dallon Feldner | |
The error macros print a generic error, which isn't necessary, and could be confusing to end users. | |||
2022-07-15 | Fix grouping annotations displayed in document | Xwdit | |
2022-07-12 | Remove unused hints | kobewi | |
2022-07-07 | Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows ↵ | bruvzg | |
filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. | |||
2022-06-24 | GDScript: Use implicit method for @onready variables | George Marques | |
Initialize them with the implicit method so they're not related to the overriding of the `_ready` method of the script but instead are always set. | |||
2022-06-24 | GDScript: Don't add implicit constructor to the list of functions | George Marques | |
So it's not shown on docs or when listing the methods. This also avoids being able to call it using the `call()` function. | |||
2022-06-17 | Make enum/constant binds 64-bit. | bruvzg | |
2022-06-15 | Add a null checking to `GDScript::_super_implicit_constructor` | Yuri Rubinsky | |
2022-06-15 | Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname | George Marques | |
Allow setting the PropertyInfo class_name from GDScript custom properties | |||
2022-05-26 | Merge pull request #59943 from jordigcs/gdscript_warning_enums | Rémi Verschelde | |
Add enum values (Ignore, Warn, Error) to GDScript warnings | |||
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed |