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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gdscript.cpp
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Author
2018-08-15
Fix error spam from loading script class icons
Will Nations
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Use type information to enable GDScript introspection
George Marques
2018-07-20
Add typed instructions to GDScript
George Marques
2018-07-20
Move inheritance resolution to the parser
George Marques
2018-07-20
Add typing syntax
George Marques
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-05-29
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync keywords in GDScript, NativeScript, Mono
Fabio Alessandrelli
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-01
Enable autoload in editor
George Marques
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-17
Abstract some method for script system
geequlim
2017-11-16
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde