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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript.cpp
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2022-05-26
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-17
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-22
improved error msg for gdscript load_source_code
ShimmyShaman
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
GDScript: Add support for static method calls in native types
George Marques
2022-04-06
Add enum values (Ignore, Warn, Error) to GDScript warnings
jordi
2022-03-31
Fix some issues found by clang sanitizers.
bruvzg
2022-03-23
Restrict the condition when checking if a script is a template
fabriceci
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-02
Fix debugger not opening built-in scripts
kobewi
2022-02-07
[Net] Implement GDScript custom RPC callable.
Fabio Alessandrelli
2022-02-04
Highlight "namespace" as a GDScript keyword in the syntax highlighter
Hugo Locurcio
2022-02-04
String: Add contains().
Anilforextra
2022-02-01
Allow setting the PropertyInfo class_name from GDScript
trollodel
2022-01-13
Merge pull request #56268 from KoBeWi/🚗complete_setters
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2021-12-27
Remove autocomplete_setters_and_getters setting
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-19
Always soft-reload scripts
kobewi
2021-11-11
Show built-in script names in the debugger
kobewi
2021-11-08
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-...
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
Don't ignore the type mismatch in setter function
Bartłomiej T. Listwon
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-17
Fix name used instead of doc for GDScript signals
opl-
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-10
Merge pull request #51456 from SaracenOne/super_init_fix
George Marques
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-17
Remove underscore hacks
Max Hilbrunner
2021-08-10
Automatically call the _init function on base class if one does not exist.
SaracenOne
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Fix instantiate line class
Julien Nguyen
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
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