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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript.cpp
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Author
2022-03-23
Restrict the condition when checking if a script is a template
fabriceci
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-02
Fix debugger not opening built-in scripts
kobewi
2022-02-07
[Net] Implement GDScript custom RPC callable.
Fabio Alessandrelli
2022-02-04
Highlight "namespace" as a GDScript keyword in the syntax highlighter
Hugo Locurcio
2022-02-04
String: Add contains().
Anilforextra
2022-01-13
Merge pull request #56268 from KoBeWi/🚗complete_setters
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2021-12-27
Remove autocomplete_setters_and_getters setting
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-11
Show built-in script names in the debugger
kobewi
2021-11-08
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-...
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-22
Don't ignore the type mismatch in setter function
Bartłomiej T. Listwon
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-17
Fix name used instead of doc for GDScript signals
opl-
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-10
Merge pull request #51456 from SaracenOne/super_init_fix
George Marques
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-17
Remove underscore hacks
Max Hilbrunner
2021-08-10
Automatically call the _init function on base class if one does not exist.
SaracenOne
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Fix instantiate line class
Julien Nguyen
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-08
Add runner for GDScript testing
George Marques
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-03-29
Add typed arrays to GDScript
George Marques
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
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