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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript.cpp
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2021-09-10
Merge pull request #51456 from SaracenOne/super_init_fix
George Marques
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-17
Remove underscore hacks
Max Hilbrunner
2021-08-10
Automatically call the _init function on base class if one does not exist.
SaracenOne
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Fix instantiate line class
Julien Nguyen
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-08
Add runner for GDScript testing
George Marques
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-03-29
Add typed arrays to GDScript
George Marques
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-15
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
Rémi Verschelde
2020-12-02
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
Rémi Verschelde
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-28
Implement proper error print, Fixes a crash when no error messages are genera...
AndreaCatania
2020-11-26
GDScript: Refactor builtin functions
George Marques
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-01
Merge pull request #41829 from RandomShaper/fix_40353
Rémi Verschelde
2020-09-26
Avoid infinite loop in GDScript at shutdown
Pedro J. Estébanez
2020-09-10
Ensure cyclic dependencies between scripts are broken at exit
Pedro J. Estébanez
2020-09-06
Avoid warning about harmless unfulfilled yields
Pedro J. Estébanez
2020-08-23
GDScript: Use pointer instead of references in cache
George Marques
2020-08-18
GDScript: Add script to cache on reload
George Marques
2020-07-24
Remove multilevel calls
George Marques
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-20
Reintroduce code completion
George Marques
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