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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_tokenizer.h
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Author
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-23
Make GDScript allow some keywords as identifiers
Bojidar Marinov
2017-05-27
GDScript: Use "is" keyword for type checking.
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-01-20
made _ a special token in GDScript
karroffel
2017-01-14
Merge pull request #6845 from karroffel/master
Juan Linietsky
2017-01-11
pattern matching: implemented parser
Karroffel
2017-01-08
-Fix bugs related to PoolVector crashes
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-27
Adds enums to GDScript
Bojidar Marinov
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-01-02
PI is now a built-in constant, fixes #2134
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-add breakpoint statement to ease with debugging, closes #3165
reduz
2015-12-28
- added 'onready' keyword to gdscript. Defers initialization of member variab...
reduz
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky