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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gd_script.h
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
uses the global thread to protect the instacnes map in GDScript, closes #4615
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-12
Fix build for templates
George Marques
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-20
Fixed reloading of tool scripts within editor, they should work much better n...
Juan Linietsky
2016-06-29
Warn instad of crashing when class instance is gone after yield. Closes #5247...
Juan Linietsky
2016-06-08
-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-31
Some cleanup to GDScript
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-13
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-02
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-add breakpoint statement to ease with debugging, closes #3165
reduz
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-11-29
Break into GDScript debugger when new() fails
admix
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky