Age | Commit message (Expand) | Author |
2017-08-24 | -Code completion for enumerations | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-06-27 | Better user expirence with external text editors. | geequlim |
2017-06-13 | Add ability to use custom script templates. | Andreas Haas |
2017-04-24 | Merge pull request #8420 from magyar123/pr-script-files-as-base | Rémi Verschelde |
2017-04-18 | Added support for space indentation | Paulb23 |
2017-04-15 | Added the ability to select files as base when creating scripts | mbalint12 |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | uses the global thread to protect the instacnes map in GDScript, closes #4615 | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-12 | Fix build for templates | George Marques |
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-20 | Fixed reloading of tool scripts within editor, they should work much better n... | Juan Linietsky |
2016-06-29 | Warn instad of crashing when class instance is gone after yield. Closes #5247... | Juan Linietsky |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-05-31 | Some cleanup to GDScript | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-13 | Reworked how autoloads are load to make sure identifiers always exist, please... | Juan Linietsky |
2016-01-02 | -Ability to roll-back script-exported properties to their default value on th... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -add breakpoint statement to ease with debugging, closes #3165 | reduz |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-11-29 | Break into GDScript debugger when new() fails | admix |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky |
2015-08-04 | error debugger | Juan Linietsky |
2015-06-30 | -some changes by okam | Juan Linietsky |
2015-06-24 | added ability to define signals in script | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-10-12 | Little Bits | Juan Linietsky |
2014-09-22 | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-05-01 | -Fixes to OpenSSL compilation (more) | Juan Linietsky |