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path: root/modules/gdscript/gd_script.h
AgeCommit message (Expand)Author
2017-06-27Better user expirence with external text editors.geequlim
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-04-24Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde
2017-04-18Added support for space indentationPaulb23
2017-04-15Added the ability to select files as base when creating scriptsmbalint12
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-12Fix build for templatesGeorge Marques
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky
2016-06-29Warn instad of crashing when class instance is gone after yield. Closes #5247...Juan Linietsky
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-13Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky
2016-01-02-Ability to roll-back script-exported properties to their default value on th...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-11-29Break into GDScript debugger when new() failsadmix
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
2015-08-04error debuggerJuan Linietsky
2015-06-30-some changes by okamJuan Linietsky
2015-06-24added ability to define signals in scriptJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
2014-02-24-moved script to modulesJuan Linietsky