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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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modules
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gdscript
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gd_script.h
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Commit message (
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Author
2016-01-13
Reworked how autoloads are load to make sure identifiers always exist, please...
Juan Linietsky
2016-01-02
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-add breakpoint statement to ease with debugging, closes #3165
reduz
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-11-29
Break into GDScript debugger when new() fails
admix
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky