Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-28 | Fix bug in inner class reference, closes #1411 | Juan Linietsky | |
2016-06-28 | Fix extends issue, closes #4026 | Juan Linietsky | |
2016-06-24 | Add "bool" to GDScript reserverd keywords | Andreas Haas | |
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false` | |||
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | |
use and also fixes #4756 | |||
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | |
2016-06-06 | Revert "Fix implicit GDScript Reference inheritance" | punto- | |
2016-06-05 | Fix implicit GDScript Reference inheritance | eska | |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-31 | Some cleanup to GDScript | Juan Linietsky | |
separated GDFunction (VM) from GDScript in two different files | |||
2016-05-23 | Fix #4748: proper call to base class function | Ignacio Armenteros | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-04 | Merge pull request #3587 from akien-mga/pr-reserved-keyords | Rémi Verschelde | |
Fix missing comma | |||
2016-02-04 | Fix missing comma | Rémi Verschelde | |
2016-02-04 | Merge pull request #3582 from akien-mga/pr-reserved-keyords | George Marques | |
Add preload and PI to GDScript reserved keywords | |||
2016-02-04 | Add preload and PI to GDScript reserved keywords | Rémi Verschelde | |
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them. | |||
2016-02-04 | Reorder reserved words by categories | Rémi Verschelde | |
They were previously kind of sorted with a mix between alphabetical and logical ordering, which made it hard to spot duplicates or missing words. | |||
2016-01-31 | -Added method flags to global constants for script | Juan Linietsky | |
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489 | |||
2016-01-23 | -remove unnecesary error report, fixes #3361 | Juan Linietsky | |
2016-01-10 | -Make Akien happy, fixes #3068 | Juan Linietsky | |
(seems I wrote all the code, then forgot to use the enum...) | |||
2016-01-03 | Fixed bug with default arguments in gdscript, closes #2024 | Juan Linietsky | |
2016-01-02 | -Ability to roll-back script-exported properties to their default value on ↵ | Juan Linietsky | |
the script, closes #2128 | |||
2016-01-02 | -properly handle newline in \ (line continuation) in gdscript, fixes #2112 | Juan Linietsky | |
-also fix a small crash in export detection with scripts that include themselves | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | -add breakpoint statement to ease with debugging, closes #3165 | reduz | |
2015-12-28 | - added 'onready' keyword to gdscript. Defers initialization of member ↵ | reduz | |
variables until _ready() is run. | |||
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys | |||
2015-11-29 | Break into GDScript debugger when new() fails | admix | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-24 | added ability to define signals in script | Juan Linietsky | |
closes #2175 | |||
2015-06-13 | Fixed variables being set before calling the setter method | Jaguar | |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | |
-Added function to retrieve list of actions fron InputMap | |||
2015-05-17 | properly save external resources, fixes #1924 | Juan Linietsky | |
added API to get scancode names to OS | |||
2015-05-16 | -bit slower execution in debug, but proper error reporting for get index and ↵ | Juan Linietsky | |
operators, fixes #1911 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-31 | (Fix) script will not be able to extend itself | mostafahassan | |
2015-03-22 | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | |
Fix sprintf errors | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-19 | Added info about operator after bespoke error message. | Bil Bas (Spooner) | |
2015-02-19 | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | |
2015-01-06 | -Resolved bug that made yield() not work in some situations, fixes #884 | Juan Linietsky | |
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-18 | Fix crash when gd-script _init fail | sanikoyes | |
2014-12-07 | more bugfixes | Juan Linietsky | |
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! |