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path: root/modules/gdscript/gd_script.cpp
AgeCommit message (Expand)Author
2017-10-25Removes Script::get_node_type()Jerome67000
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-24GDScript: More reliable check if loading a template.Andreas Haas
2017-08-22Removed unnecessary returns and break statementsWilson E. Alvarez
2017-08-16Revive inspector property evaluationPedro J. Estébanez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-05-27GDScript: Use "is" keyword for type checking.Andreas Haas
2017-04-24fixed a bug where saving a GDScript file crashed the editorKarroffel
2017-04-24re-added MultiScriptKarroffel
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Merge pull request #6845 from karroffel/masterJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-12Implicit inheritance now defaults to Resource, will error for node scripts if...Juan Linietsky
2017-01-11pattern matcher: Implemented backendKarroffel
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky
2016-06-28Fix bug in inner class reference, closes #1411Juan Linietsky
2016-06-28Fix extends issue, closes #4026Juan Linietsky
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-06Revert "Fix implicit GDScript Reference inheritance"punto-
2016-06-05Fix implicit GDScript Reference inheritanceeska
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky