Age | Commit message (Expand) | Author |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-24 | GDScript: More reliable check if loading a template. | Andreas Haas |
2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez |
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-06-13 | Add ability to use custom script templates. | Andreas Haas |
2017-05-27 | GDScript: Use "is" keyword for type checking. | Andreas Haas |
2017-04-24 | fixed a bug where saving a GDScript file crashed the editor | Karroffel |
2017-04-24 | re-added MultiScript | Karroffel |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Merge pull request #6845 from karroffel/master | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-12 | Implicit inheritance now defaults to Resource, will error for node scripts if... | Juan Linietsky |
2017-01-11 | pattern matcher: Implemented backend | Karroffel |
2017-01-10 | uses the global thread to protect the instacnes map in GDScript, closes #4615 | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky |
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-20 | Fixed reloading of tool scripts within editor, they should work much better n... | Juan Linietsky |
2016-06-28 | Fix bug in inner class reference, closes #1411 | Juan Linietsky |
2016-06-28 | Fix extends issue, closes #4026 | Juan Linietsky |
2016-06-24 | Add "bool" to GDScript reserverd keywords | Andreas Haas |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to use... | Juan Linietsky |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky |
2016-06-06 | Revert "Fix implicit GDScript Reference inheritance" | punto- |
2016-06-05 | Fix implicit GDScript Reference inheritance | eska |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-05-31 | Some cleanup to GDScript | Juan Linietsky |