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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_parser.h
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Author
2016-01-23
-remove unnecesary error report, fixes #3361
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-add breakpoint statement to ease with debugging, closes #3165
reduz
2015-12-28
- added 'onready' keyword to gdscript. Defers initialization of member variab...
reduz
2015-10-18
remove child variable that is duplicated from parent class
firefly2442
2015-08-30
detect node and variable assignments in _ready, _init, etc for further code c...
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2014-12-17
oops, C++11 makes me screw up
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-04-05
-HttpClient: ’Content-Length’ is added to httprequest if not provided in ...
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky