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path: root/modules/gdscript/gd_parser.cpp
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2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-06Added yield() signal smart autocompletion.Juan Linietsky
2016-07-22Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques
2016-07-08Revert removing of function call in gd_parserGeorge Marques
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-30Only check for constants when parsing constants, should close #5497Juan Linietsky
2016-06-29Ability to put constants in constant expressions, closes #5264Juan Linietsky
2016-06-28Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky
2016-06-11remove unnecesary found bug? print, closes #5028Juan Linietsky
2016-06-11-All variables from script are visible through get_property_list(), not just ↵Juan Linietsky
those with export() -Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script -closes #5146
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-01Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
2016-02-28Use xrange for common "for i in range(...)" use caseest31
Make the parser eliminate a wasteful allocation and initialisation of a possibly large array.
2016-02-24Fix typo in errorest31
2016-01-24can preload constantshondres
2016-01-23-remove unnecesary error report, fixes #3361Juan Linietsky
2016-01-02PI is now a built-in constant, fixes #2134Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-30added missing onready allocation for subclassesZher Huei Lee
Fixes #3158
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz
2015-12-29-fixed bug with some indent blocks not properly checked, fixes #2570reduz
-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like
2015-12-28-renamed function get_relative_transform() to ↵reduz
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member ↵reduz
variables until _ready() is run.
2015-12-14Add GDScript export hint for named bit flagseska
Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`
2015-12-11Add GDScript export hints for global filesystem and exponential rangeseska
- File in global filesystem: `String, FILE, GLOBAL, "*.png"`, tool scripts only - Directory in global filesystem: `String, DIR, GLOBAL`, tool scripts only - Exponential range: `float, EXP, 50, 150, 2`
2015-11-29GDScript: fixed highlighting of the next line when colon is missingkoalefant
2015-11-12Allow extending from Object in GDScripteska
2015-10-16Add GDScript export hint for real numbers with easing `export(float, EASE)`eska
2015-10-16Add multiline string GDScript export hint `export(String, MULTILINE)`eska
2015-10-16Revert "add flag and multiline hits in GDScript"eska
This reverts commit 7843ec6633625455e689e711aa62e9d8337689fa.
2015-09-02Fixes editor freezecrr0004
2015-08-30detect node and variable assignments in _ready, _init, etc for further code ↵Juan Linietsky
completion
2015-08-25Ability to edit all kinds of arrays from the property editor.Juan Linietsky
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-08Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky
Bitmask editor and some CanvasItem documentation.
2015-08-01add flag and multiline hits in GDScriptGen
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-07-20Added FLAGS to int hint to make an int a bitmask on the editor.Ovnuniarchos
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-24added ability to define signals in scriptJuan Linietsky
closes #2175
2015-04-26made parser accept EOF after "pass", fixes #1488Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07-Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky
shared. Fixes #1646
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2014-12-16-fixed crash reported by n-pigeonJuan Linietsky
2014-12-16-fix compilation issueJuan Linietsky
-fix missing built-ins in completion -fix parse error
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around