Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||
2014-04-05 | -HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵ | Juan Linietsky | |
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes | |||
2014-03-11 | fix gdscript path parse error | sanikoyes | |
2014-02-25 | -scripts are converted to bytecode on export | Juan Linietsky | |
-fix bug in doc where touchscreen events were not documented | |||
2014-02-24 | -moved script to modules | Juan Linietsky | |