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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gd_parser.cpp
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Author
2015-08-30
detect node and variable assignments in _ready, _init, etc for further code c...
Juan Linietsky
2015-08-25
Ability to edit all kinds of arrays from the property editor.
Juan Linietsky
2015-08-08
Merge pull request #2282 from Ovnuniarchos/master
Juan Linietsky
2015-08-01
add flag and multiline hits in GDScript
Gen
2015-07-20
Added FLAGS to int hint to make an int a bitmask on the editor.
Ovnuniarchos
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-26
made parser accept EOF after "pass", fixes #1488
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
-Concatenating arrays keeps the shared property if any of the arrays is share...
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2014-12-16
-fixed crash reported by n-pigeon
Juan Linietsky
2014-12-16
-fix compilation issue
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
- Fix issue #391: GDScript now reduce constant expressions to constant and fo...
Guy Rabiller
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-04-05
-HttpClient: ’Content-Length’ is added to httprequest if not provided in ...
Juan Linietsky
2014-03-11
fix gdscript path parse error
sanikoyes
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky
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