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path: root/modules/gdscript/gd_functions.h
AgeCommit message (Collapse)Author
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-18GDScript Built-in: add inverse_lerp & range_lerpPoommetee Ketson
2017-08-07Implement len() gdscript built-in function for python users, closes #1960Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-01-11Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde
Add named colors to GDScript/Visual Script/core.
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-17Add named colors to GDScript/Visual Script/core.Bojidar Marinov
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
2016-10-03Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov
Just hope it doesn't crashes with that much pointer math... :smile:
2016-06-18Add @GDScript.type_existsGeequlim
2016-03-01Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
2016-02-28Add xrange builtin functionest31
Also update classes.xml in order to document xrange
2016-01-02Added var2bytes and bytes2var to convet any variable to bytes and back. ↵Juan Linietsky
Closes #2075
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky
Color, to deal with colors in the 0-255 range. Closes #2345
2015-05-09-Added prints() function, fixes #1132, #1859Juan Linietsky
-Tabs work inside built-in log window, fixes #1867
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-03-25Add seed/get_inst function for GDScriptsanikoyes
seed -> Math::seed get_inst -> ObjectDB::get_instance
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2014-06-16More 3D WorkJuan Linietsky
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-02-24-moved script to modulesJuan Linietsky