Age | Commit message (Expand) | Author |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Merge pull request #7532 from tagcup/pcg_prng | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit... | Ferenc Arn |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky |
2017-01-11 | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-17 | Add named colors to GDScript/Visual Script/core. | Bojidar Marinov |
2016-10-17 | Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-script | Rémi Verschelde |
2016-10-13 | Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" | Fabio Alessandrelli |
2016-10-09 | i18n: Fix string that broke msgmerge | Rémi Verschelde |
2016-10-04 | Add warning when (pre)loading paths with leading / (#4280 - #3106) | Fabio Alessandrelli |
2016-10-03 | Add `String char(int ascii)` function to GDScript and Visual Script | Bojidar Marinov |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many iss... | Juan Linietsky |
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde |
2016-06-18 | Add @GDScript.type_exists | Geequlim |
2016-06-18 | Fix type hint for the seed argument | Rémi Verschelde |
2016-06-11 | Made many built-in gdscript functions return more descriptive errors, closes ... | Juan Linietsky |
2016-06-03 | Fix Color8 constructor using wrong value range | George Marques |
2016-05-17 | GDScript: Fix method info for is_nan and is_inf | Rémi Verschelde |
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky |
2016-03-01 | Revert "Merge pull request #3814 from est31/iterators_for_for" | Rémi Verschelde |
2016-02-28 | Add xrange builtin function | est31 |
2016-01-26 | Merge pull request #3445 from akien-mga/master | Rémi Verschelde |
2016-01-25 | Add missing return for typeof() MethodInfo | Rémi Verschelde |
2016-01-02 | Added var2bytes and bytes2var to convet any variable to bytes and back. Close... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | small fixes to color8 | Juan Linietsky |
2015-12-31 | -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Col... | Juan Linietsky |
2015-12-31 | force thread model to single-safe when running editor, fixes #2387 | Juan Linietsky |
2015-12-31 | -Changed var2str and str2var in GDScript to use VariantWriter and VariantParser | Juan Linietsky |
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky |
2015-09-20 | Make dict2inst set internal members of instance | George Marques |
2015-05-09 | -Added prints() function, fixes #1132, #1859 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky |
2015-04-07 | Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst | Juan Linietsky |
2015-04-06 | fix printraw to make it actually print raw | yg2f |
2015-03-25 | Add seed/get_inst function for GDScript | sanikoyes |
2015-02-20 | Updated the variable in the lerp function to be weight instead of percent. | Nathan Warden |
2015-02-15 | begin new serialization framework | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |