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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_function.cpp
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Author
2017-06-23
Adds completed signal to GDFunctionState
Ignacio Etcheverry
2017-05-27
GDScript: Use "is" keyword for type checking.
Andreas Haas
2017-05-17
Add extended check option to GDFunctionState::is_valid()
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-21
Fix random crashes when using yield()
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-13
Remove bounds check when resuming from yield.
Hein-Pieter van Braam
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-15
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-05
Fix #5891 by not expecting the script instance to be a GDInstance
Bojidar Marinov
2016-06-29
Warn instad of crashing when class instance is gone after yield. Closes #5247...
Juan Linietsky
2016-06-20
Property reporty base type when a function fails, fixes #4581 probably also c...
Juan Linietsky
2016-06-11
Made many built-in gdscript functions return more descriptive errors, closes ...
Juan Linietsky
2016-05-31
Some cleanup to GDScript
Juan Linietsky