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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gd_editor.cpp
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Author
2017-09-29
Properly allow completion on variable initializer arguments, closes #9359
Juan Linietsky
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
Makes built-in vararg methods actual vararg methods
Ignacio Etcheverry
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
-Moved script run to editor, removed from project
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add two missing Null checks
Hein-Pieter van Braam
2017-08-25
Merge pull request #10581 from hpvb/fix-gcc6+
Rémi Verschelde
2017-08-25
Implemented, The Amazing Zylann Hack (tm), fixes #10603
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
Fix mismatched signatures for GDScriptLanguage::complete_code
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-25
Update GDScript completion names for Pool*Arrays
Andrii Doroshenko (Xrayez)
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-23
Remove methods from code completion which are already exposed by properties, ...
Juan Linietsky
2017-06-23
GdScript: Add signal autocompletion to emit_signal function
Mariano Suligoy
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-08
Fix #8674, and rename a few things for clarity
Bojidar Marinov
2017-04-26
Changed indent type settings
Paulb23
2017-04-25
Honoring the Indent setting for gdscript
Ramesh Ravone
2017-04-24
Merge pull request #8444 from magyar123/pr-complete-paths
Rémi Verschelde
2017-04-18
Added autocomplete for file paths in the script editor
mbalint12
2017-04-18
Added support for space indentation
Paulb23
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-17
Fixed typo in gdscript autocompletion.
mbalint12
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-26
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
Rémi Verschelde
2017-02-21
Fix some compilation warnings.
Shlomi Fish
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
Fix code completion for new getnode syntax
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
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