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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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modules
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gdscript
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gd_editor.cpp
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Author
2015-11-26
Add script auto-completion for function parameters
Franklin Sobrinho
2015-08-30
detect node and variable assignments in _ready, _init, etc for further code c...
Juan Linietsky
2015-06-27
more code completion improvements
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Merge pull request #1667 from TheHX/fix_multiline_strings
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
Now the script editor highlight all lines of a multiline string
Franklin Sobrinho
2015-02-10
fix typo in script template
Hinsbart
2015-01-13
fixes
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2014-12-21
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-18
-improved completion options for InputEvent, shows all event types now
Juan Linietsky
2014-12-16
-fixed crash reported by n-pigeon
Juan Linietsky
2014-12-16
-fix compilation issue
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-08
compilation fix
Juan Linietsky
2014-12-08
Small Fixes
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky