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path: root/modules/gdscript/gd_editor.cpp
AgeCommit message (Expand)Author
2017-10-24Merge pull request #12365 from neikeq/pRémi Verschelde
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
2017-10-22Add _process(delta) to new script templates. Closes #11994.mhilbrunner
2017-09-29Properly allow completion on variable initializer arguments, closes #9359Juan Linietsky
2017-09-17Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-08-29Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky
2017-08-29Makes built-in vararg methods actual vararg methodsIgnacio Etcheverry
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-28-Some fixes to code completion.Juan Linietsky
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Add two missing Null checksHein-Pieter van Braam
2017-08-25Merge pull request #10581 from hpvb/fix-gcc6+Rémi Verschelde
2017-08-25Implemented, The Amazing Zylann Hack (tm), fixes #10603Juan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-24Fix mismatched signatures for GDScriptLanguage::complete_codeRémi Verschelde
2017-08-24-Code completion for enumerationsJuan Linietsky
2017-08-23Changed MethodBind API to request information from methods. It's much claner ...Juan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-23Remove methods from code completion which are already exposed by properties, ...Juan Linietsky
2017-06-23GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-08Fix #8674, and rename a few things for clarityBojidar Marinov
2017-04-26Changed indent type settingsPaulb23
2017-04-25Honoring the Indent setting for gdscriptRamesh Ravone
2017-04-24Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde
2017-04-18Added autocomplete for file paths in the script editormbalint12
2017-04-18Added support for space indentationPaulb23
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-17Fixed typo in gdscript autocompletion.mbalint12
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-26Merge pull request #7851 from shlomif/fix-some-compilation-warningsRémi Verschelde
2017-02-21Fix some compilation warnings.Shlomi Fish
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky